![]() ![]() But they were still open to the possibility, and decided to take Samsung’s first and see what they could develop on top of it. Initially, Iribe and Oculus were skeptical of what could be accomplished in terms of virtual reality on the mobile side of things – the team had been working on devices powered by impressive desktop hardware, after all. “They said they’d been working on it a while, and we asked how long, and they said ‘Oh a few months,’ so it was when we made all this noise worldwide at CES that they decided to get involved.” ![]() “When we met with they said ‘Actually, we’re happy to support VR in your products with screen technology, but we also think there’s an opportunity on mobile,’ and they brought the first prototype to the table,” Iribe recounted.
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